SwipeRevealLayout
Constructors
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open fun SwipeRevealLayout( context: Context, attrs: AttributeSet, defStyleAttr: Int)
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Types
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No-op stub for SwipeListener.
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Listener for monitoring events about swipe layout.
Functions
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open fun addExtraDataToAccessibilityNodeInfo( info: AccessibilityNodeInfo, extraDataKey: String, arguments: Bundle)
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open fun addFocusables( views: ArrayList<View>, direction: Int, focusableMode: Int)
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open fun addKeyboardNavigationClusters(views: Collection<View>, direction: Int)
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open fun addOnAttachStateChangeListener(listener: View.OnAttachStateChangeListener)
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open fun addOnLayoutChangeListener(listener: View.OnLayoutChangeListener)
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open fun addOnUnhandledKeyEventListener(listener: View.OnUnhandledKeyEventListener)
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open fun childHasTransientStateChanged(child: View, childHasTransientState: Boolean)
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open fun computeSystemWindowInsets(in: WindowInsets, outLocalInsets: Rect): WindowInsets
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open fun dispatchCreateViewTranslationRequest( viewIds: Map<AutofillId, Array<Long>>, supportedFormats: Array<Int>, capability: TranslationCapability, requests: List<ViewTranslationRequest>)
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open fun dispatchNestedFling( velocityX: Float, velocityY: Float, consumed: Boolean): Boolean
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open fun dispatchNestedPreFling(velocityX: Float, velocityY: Float): Boolean
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open fun dispatchNestedPrePerformAccessibilityAction(action: Int, arguments: Bundle): Boolean
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open fun dispatchPopulateAccessibilityEvent(event: AccessibilityEvent): Boolean
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open fun dispatchProvideAutofillStructure(structure: ViewStructure, flags: Int)
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open fun dispatchScrollCaptureSearch( localVisibleRect: Rect, windowOffset: Point, targets: Consumer<ScrollCaptureTarget>)
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open fun dispatchWindowInsetsAnimationEnd(animation: WindowInsetsAnimation)
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open fun dispatchWindowInsetsAnimationPrepare(animation: WindowInsetsAnimation)
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open fun dispatchWindowInsetsAnimationProgress(insets: WindowInsets, runningAnimations: List<WindowInsetsAnimation>): WindowInsets
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open fun dispatchWindowInsetsAnimationStart(animation: WindowInsetsAnimation, bounds: WindowInsetsAnimation.Bounds): WindowInsetsAnimation.Bounds
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open fun findOnBackInvokedDispatcherForChild(child: View, requester: View): OnBackInvokedDispatcher
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open fun findViewsWithText( outViews: ArrayList<View>, text: CharSequence, flags: Int)
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open fun generateDisplayHash( hashAlgorithm: String, bounds: Rect, executor: Executor, callback: DisplayHashResultCallback)
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open fun generateLayoutParams(attrs: AttributeSet): ViewGroup.LayoutParams
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open fun getChildMeasureSpec( spec: Int, padding: Int, childDimension: Int): Int
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open fun getChildVisibleRect( child: View, r: Rect, offset: Point): Boolean
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Get the edge where the layout can be dragged from.
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Get the minimum fling velocity to cause the layout to open/close.
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open fun invalidateChildInParent(location: Array<Int>, dirty: Rect): ViewParent
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open fun keyboardNavigationClusterSearch(currentCluster: View, direction: Int): View
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open fun notifySubtreeAccessibilityStateChanged( child: View, source: View, changeType: Int)
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open fun onCreateViewTranslationRequest(supportedFormats: Array<Int>, requestsCollector: Consumer<ViewTranslationRequest>)
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open fun onCreateVirtualViewTranslationRequests( virtualIds: Array<Long>, supportedFormats: Array<Int>, requestsCollector: Consumer<ViewTranslationRequest>)
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open fun onKeyMultiple( keyCode: Int, repeatCount: Int, event: KeyEvent): Boolean
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open fun onNestedPreFling( target: View, velocityX: Float, velocityY: Float): Boolean
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open fun onNestedPrePerformAccessibilityAction( target: View, action: Int, args: Bundle): Boolean
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open fun onProvideAutofillStructure(structure: ViewStructure, flags: Int)
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open fun onProvideAutofillVirtualStructure(structure: ViewStructure, flags: Int)
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open fun onProvideContentCaptureStructure(structure: ViewStructure, flags: Int)
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open fun onRequestSendAccessibilityEvent(child: View, event: AccessibilityEvent): Boolean
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open fun onResolvePointerIcon(event: MotionEvent, pointerIndex: Int): PointerIcon
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open fun onScrollCaptureSearch( localVisibleRect: Rect, windowOffset: Point, targets: Consumer<ScrollCaptureTarget>)
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open fun onStartNestedScroll( child: View, target: View, nestedScrollAxes: Int): Boolean
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open fun onVirtualViewTranslationResponses(response: LongSparseArray<ViewTranslationResponse>)
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open fun performAccessibilityAction(action: Int, arguments: Bundle): Boolean
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open fun removeOnAttachStateChangeListener(listener: View.OnAttachStateChangeListener)
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open fun removeOnLayoutChangeListener(listener: View.OnLayoutChangeListener)
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open fun removeOnUnhandledKeyEventListener(listener: View.OnUnhandledKeyEventListener)
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open fun requestChildRectangleOnScreen( child: View, rectangle: Rect, immediate: Boolean): Boolean
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open fun requestFocus(direction: Int, previouslyFocusedRect: Rect): Boolean
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open fun requestSendAccessibilityEvent(child: View, event: AccessibilityEvent): Boolean
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open fun resolveSizeAndState( size: Int, measureSpec: Int, childMeasuredState: Int): Int
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fun saveAttributeDataForStyleable( context: Context, styleable: Array<Int>, attrs: AttributeSet, t: TypedArray, defStyleAttr: Int, defStyleRes: Int)
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open fun setContentCaptureSession(contentCaptureSession: ContentCaptureSession)
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open fun setDefaultFocusHighlightEnabled(defaultFocusHighlightEnabled: Boolean)
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Set the edge where the layout can be dragged from.
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open fun setHorizontalFadingEdgeEnabled(horizontalFadingEdgeEnabled: Boolean)
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open fun setHorizontalScrollBarEnabled(horizontalScrollBarEnabled: Boolean)
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open fun setLayoutAnimationListener(animationListener: Animation.AnimationListener)
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Set the minimum fling velocity to cause the layout to open/close.
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open fun setOnApplyWindowInsetsListener(listener: View.OnApplyWindowInsetsListener)
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open fun setOnCreateContextMenuListener(l: View.OnCreateContextMenuListener)
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open fun setOnHierarchyChangeListener(listener: ViewGroup.OnHierarchyChangeListener)
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open fun setOnReceiveContentListener(mimeTypes: Array<String>, listener: OnReceiveContentListener)
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open fun setOnSystemUiVisibilityChangeListener(l: View.OnSystemUiVisibilityChangeListener)
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open fun setPaddingRelative( start: Int, top: Int, end: Int, bottom: Int)
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open fun setScrollBarDefaultDelayBeforeFade(scrollBarDefaultDelayBeforeFade: Int)
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open fun setVerticalFadingEdgeEnabled(verticalFadingEdgeEnabled: Boolean)
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open fun setWindowInsetsAnimationCallback(callback: WindowInsetsAnimation.Callback)
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open fun startActionModeForChild(originalView: View, callback: ActionMode.Callback): ActionMode
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fun startDragAndDrop( data: ClipData, shadowBuilder: View.DragShadowBuilder, myLocalState: Any, flags: Int): Boolean
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Properties
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